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- Commodore-Amiga "The Game"
- ~~~~~~~~~~~~~~~~~~~~~~~~~~
- by J. Carp
- (jcarp@kaiwan.com)
-
- While we're all waiting for someone to buy the remaining assets of
- Commodore, I thought I'd create a little entertainment. With my
- superb programming talents, I've created a game so awesome that DooM
- lovers will sure to be envious for years to come, because quite
- frankly there isn't enough of a PC market to warrant a port of this
- product! :-)
-
- Hey you! What *is* this thing, anyway?
-
- "The Game" is a fairly elaborate Shoot 'Em Up Construction Kit
- (SEUCK) game where the object of "The Game" is to earn 100,000
- points so that Commodore-Amiga will not become bankrupt. "The Game"
- has a timeline theme to it in that it follows the various versions
- of the Amiga's OS along with timely attacks from the various
- competition. You begin your mission in 1985 as a "Boing! ball" (for
- player 1), or in two-player mode you have the Amiga "Check mark" to
- help (for player 2). Also, just like a cat, you get 9 lives for
- which to bounce though life. Your weapon is the original Workbench
- mouse pointer (played with the fire-button on a joystick, though),
- and you have various targets to shoot at. Some of the targets
- include PC Lemmings, Amiga fanatics, Atari Fugi symbols shooting MIDI
- ports at you, Apples shooting unhappy Macs, Big Blue shooting those
- "warning labels" and various game disks shooting copyright symbols at
- you. Yep; a whole lotta symbolism in this puppy! Watch out for
- "Guru Meditation" bonus rounds (or is this game really that buggy? :-)
- And no parody would be complete without our two infamous C= executive
- d00dz!
-
- Hey you! Where do I insert the quarter?
-
- First, this game requires the following files and directories
- from Workbench:
- C/IconX (to run both the introduction and game)
- L/Disk-Validator
- Libs/icon.library
- Libs/mathtrans.library (to run the introduction)
-
- Also, "The Game" has an introduction animation that will require at
- least 1 meg of memory to run, but the actual SEUCK game itself only
- requires 512K of memory. "The Game" has been tested under both
- Kickstart 1.3 and 2.04, and under a 68000 with 1 meg of RAM, 3 megs
- and a 68EC030/68882 with 7 megs of RAM.
-
- Copy "The_Game" drawer and its contents to your harddrive or floppy.
- There are two ways to run "The Game": Click open the drawer and
- either click on "The_Game-start_WB" to run both the introduction
- animation and game, or click on "TheGame" to go directly into the
- SEUCK game itself. If you have the RAM, I recommend running
- "The_Game_start_WB" at least once just to view the dorky
- Moviesetter intro animation which then loads the actual game. But
- if you just want to quickly go into "The Game" and ingnore all that
- work I did for the introduction, then sure; go ahead. Fine with me!
- :-)
-
- Hey you! Now what?
-
- For a one-player game, make sure you have a joystick plugged into
- port 1. For a two-player game, unplug the mouse from port 2 and
- have another joystick plugged into there. (Note: best to plug things
- in only when the computer if turned off.)
-
- To start "The Game" simply press the fire-button (on joystick 1 for
- a one-player game or joystick 1 and joystick 2 for a two-player
- game). To get things rolling... err, bouncing... push up on the
- joystick. Later sections of "The Game," will auto-scroll th display.
- Move player right or left to evade bullets and aim at enemies, and
- pess fire to shoot.
-
- While in "The Game" and under one-player mode (you still have the
- mouse plugged in), you can pause "The Game" by pressing the
- fire-button on the joystick while holding down on the right mouse
- button. To go back to the title screen and start over again, press
- both right and left mouse buttons at the same time. Once you're back
- at the title screen, you can either press fire to play the game again
- or click the mouse pointer on the upper left corner of the title
- screen to exit "The Game" and return to Workbench. Nice features,
- eh? My fantasic programming talent really shows here! Well, okay,
- so all programming credit does belong to Palace Software and Accolade
- for SEUCK. Cool game idea, though. :-)
-
- Hey you! Where's all that legal stuff found in most documentation?
-
- COPYRIGHTS AND DISTRIBUTION:
- Commodore-Amiga "The Game" is freely distributable provided
- all files within this archive remain unchanged and intact,
- but the concept, design and hand-drawn graphics of this game are
- Copyright 1994, 95 by J. Carp.
- Movieplayer is freely distributable, Copyright 1989 Gold Disk, Inc.
- The SEUCK game player is freely distributable, Copyright 1988 Palace
- Software, distributed by Accolade, Inc.
-
- No money shall be charged for this archive alone, but it may be
- distributed on any Amiga Public Domain disk collection such
- as the Aminet CD ROM distribution and the Fred Fish distribution.
-
- All trademarks are held by their prospective owners.
-
- ----------------------------------------------------------------
-
- // // // Thanks Jay! // // //
- \X/ \X/ \X/ Jay "Padre" Miner (1932-1994) \X/ \X/ \X/
-
-